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/*
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*
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@author: sre
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@date: 2022/11/6 0006
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@desc: todo
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*
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*/
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package main
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import (
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"fmt"
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)
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// bloodDmg出血DPH
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func bloodDmg(dps, speed, ap float64) float64 {
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//https://www.gamersky.com/neta/200701/53511.shtml
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//剑普攻或出血DPH公式:(强度/14+武器DPS)*武器速度=(1000/14+59)*2.9≈380
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return speed * (dps + ap/14)
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}
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// evilDmg邪恶攻击
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func evilDmg(dps, speed, ap float64) float64 {
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speed = 2.4
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return speed * (dps + ap/14)
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}
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// boneDmg骨骼攻击
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func boneDmg(point int, ap float64) float64 {
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//https://ngabbs.com/read.php?tid=24062151
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//8级剔骨:技能伤害=(技能描述伤害值+0.15×AP)×伤害系数
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low, high := 0.0, 0.0
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switch point {
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case 2:
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low, high = 350, 446
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case 3:
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low, high = 501, 597
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case 4:
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low, high = 652, 748
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case 5:
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low, high = 803, 899
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default:
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// point = 1
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low, high = 199, 295
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}
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// 伤害系数 天赋强化剔骨15% 5t2.5 15%
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dmgRate := BONERATE
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dmgLow := (low + 0.15*ap) * dmgRate
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dmgHigh := (high + 0.15*ap) * dmgRate
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return (dmgLow + dmgHigh) / 2
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}
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func DesirBoneDmg(dmg, crit float64) float64 {
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//谋杀增加了2%的所有伤害
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if crit > 100 {
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crit = 100
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}
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baseDmg := (100-crit)/100*dmg + crit/100*dmg*2
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return baseDmg * 1.02
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}
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func DesirBloodDmg(dmg, crit float64) float64 {
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//恶意 致命偷袭 增加了 5% 30% 的暴击伤害
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crit = crit + 5
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critDmg := 2 + 0.3
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//谋杀增加了2%的所有伤害
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if crit > 100 {
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crit = 100
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}
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baseDmg := (100-crit)/100*dmg + crit/100*dmg*critDmg
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return baseDmg * 1.02
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}
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func DesirAttackDmg(dmg, crit float64) float64 {
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//恶意 增加了 5% 的暴击
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crit = crit + 5
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critDmg := 2.0
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//谋杀增加了2%的所有伤害
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if crit > 100 {
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crit = 100
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}
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baseDmg := (100-crit)/100*dmg + crit/100*dmg*critDmg
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return baseDmg * 1.02
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}
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func main() {
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fmt.Println("4t3 =========================================")
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dmg4t3()
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fmt.Println("9t3 =============================================")
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dmg9t3()
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}
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func dmg4t3() {
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// 5t2.5 4t3 萨迪斯的项圈 堕落神明披风 灵魂之弦 清算戒指 冰龙爪
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// 护甲2213防御300 未命中5% 闪避18.85%招架5%
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// ap 846
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// crit 28.85
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// hit 7%
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myAP := 846.0
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myCrit := 28.85
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fmt.Println("剔骨最大DPH")
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boneDPH(myAP, 100.0)
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fmt.Println("出血DPH")
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bloodDPH(myAP, myCrit)
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fmt.Println("平砍DPH")
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attackDPH(myAP, myCrit)
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//fmt.Println("出血最大DPH")
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//bloodDPH(myAP, 100.0)
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//fmt.Println("剔骨DPH")
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//boneDPH(myAP, myCrit)
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//
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//fmt.Println("邪恶DPH")
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//evilDPH()
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}
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func dmg9t3() {
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// 9t3 萨迪斯的项圈 堕落神明披风 灵魂之弦 清算戒指 冰龙爪
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// 护甲2236防御300 未命中5% 闪避24.62%招架5%
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// ap 951
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// crit 26.31
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// hit 8%
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myAP := 951.0
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myCrit := 26.31
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fmt.Println("剔骨最大DPH")
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boneDPH(myAP, 100.0)
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fmt.Println("出血DPH")
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bloodDPH(myAP, myCrit)
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fmt.Println("平砍DPH")
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attackDPH(myAP, myCrit)
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//fmt.Println("出血最大DPH")
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//bloodDPH(myAP, 100.0)
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//fmt.Println("剔骨DPH")
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//boneDPH(myAP, myCrit)
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//
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//fmt.Println("邪恶DPH")
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//evilDPH()
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}
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func boneDPH(myAP, myCrit float64) {
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//大王剑
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fmt.Println("大王剑 ", DesirBoneDmg(boneDmg(5, myAP+40), myCrit))
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//大元帅
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fmt.Println("大元帅 ", DesirBoneDmg(boneDmg(5, myAP+28), myCrit+1))
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//电锤
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fmt.Println("电锤 ", DesirBoneDmg(boneDmg(5, myAP), myCrit))
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//咸鱼
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fmt.Println("咸鱼 ", DesirBoneDmg(boneDmg(5, myAP+20), myCrit+1))
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//谴责着
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fmt.Println("谴责着 ", DesirBoneDmg(boneDmg(5, myAP+16), myCrit+1))
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//多彩
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fmt.Println("多彩 ", DesirBoneDmg(boneDmg(5, myAP+20), myCrit+1))
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}
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func attackDPH(myAP, myCrit float64) {
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//大王剑
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fmt.Println("大王剑 ", DesirAttackDmg(evilDmg(73.1, 2.7, myAP+40), myCrit))
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//大元帅
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fmt.Println("大元帅 ", DesirAttackDmg(evilDmg(59.5, 2.9, myAP+28), myCrit+1))
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//电锤
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fmt.Println("电锤 ", DesirAttackDmg(evilDmg(65.4, 2.8, myAP), myCrit))
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//咸鱼
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fmt.Println("咸鱼 ", DesirAttackDmg(evilDmg(59.5, 2.8, myAP+20), myCrit+1))
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//谴责着
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fmt.Println("谴责着 ", DesirAttackDmg(evilDmg(65.4, 2.6, myAP+16), myCrit+1))
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//多彩
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fmt.Println("多彩 ", DesirAttackDmg(evilDmg(58.5, 2.6, myAP+28), myCrit+0.5))
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}
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func bloodDPH(myAP, myCrit float64) {
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//大王剑
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fmt.Println("大王剑 ", DesirBloodDmg(bloodDmg(73.1, 2.7, myAP+40), myCrit))
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//大元帅
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fmt.Println("大元帅 ", DesirBloodDmg(bloodDmg(59.5, 2.9, myAP+28), myCrit+1))
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//电锤
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fmt.Println("电锤 ", DesirBloodDmg(bloodDmg(65.4, 2.8, myAP), myCrit))
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//咸鱼
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fmt.Println("咸鱼 ", DesirBloodDmg(bloodDmg(59.5, 2.8, myAP+20), myCrit+1))
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//谴责着
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fmt.Println("谴责着 ", DesirBloodDmg(bloodDmg(65.4, 2.6, myAP+16), myCrit+1))
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//多彩
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fmt.Println("多彩 ", DesirBloodDmg(bloodDmg(58.5, 2.6, myAP+28), myCrit+0.5))
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//提布
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fmt.Println("提布 ", DesirBloodDmg(bloodDmg(47.2, 2.9, myAP), myCrit))
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}
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