package global var ( //标识 weapon LastRareWeapon = 0 LastEpicWeapon = 0 //大保底标识 weapon LastEpicCommonWeapon = false //武器定轨开关 WeaponTargetSwitch = true //武器定轨武器 WeaponTarget = "弓·若水" //武器定轨数量 WeaponTargetCount = 0 //当期up武器 UpEpicWeapon = []string{"弓·若水", "长柄武器·和璞鸢"} //当前UP的4星武器 UpRareWeapon = []string{"长柄武器·千岩长枪", "单手剑·祭礼剑", "双手剑·西风大剑", "法器·昭心", "弓·祭礼弓"} //常驻5星武器 EpicCommonWeaponPool = []string{"狼的末路", "风鹰剑", "天空之卷", "阿莫斯之弓", "天空之翼"} //常驻4星武器 RareWeapon = []string{"单手剑·祭礼剑", "弓·祭礼弓", "长柄武器·西风长枪", "双手剑·西风大剑", "双手剑·雨裁", "双手剑·钟剑", "法器·昭心"} //常驻3星武器 CommonItem = []string{"双手剑·以理服人", "双手剑·浴血龙剑", "法器·讨龙", "法器·翡翠法环", "长柄武器·白樱枪", "长柄武器·黑樱枪", "旅行剑"} )